當前位置:
首頁 > 娛樂 > 橙裝壞運氣保護軟上限移除

橙裝壞運氣保護軟上限移除

更多關於「暴雪遊戲」資訊 請關注"蘋果牛看遊戲" 希望大家多多訂閱哦


總結:設計師承認存在4件橙裝的軟上限,已在一周前移除。橙裝判斷是根據你獲取過的,不是現在包里有的,刪除沒用。



橙裝壞運氣保護軟上限移除


大家好,感恩節快樂,我們來談談橙裝吧。


原文:Happy Thanksgiving, everyone. Let"s talk a bit about legendaries.


從軍團再臨開始起,我們就有意地閉口不談獲取橙裝的機制,因為獲取它們最好的方式基本上就是「玩你的遊戲並參與你最享受的滿級內容」。它應該是一種後台的全局性獎勵,偶爾地提供巨大的提升,相對透明和普遍的神器系統和一般裝備系統只是一種補充。但很顯然,現在出現了各種帖子猜測你是否應該刪掉不想要的橙裝來提高你獲取更多(橙裝)的幾率,我們需要好好總結這種(保持沉默)方法的教訓。(另:不要刪掉你的橙裝。系統看的是你曾經獲得過的,而不是你現在擁有的。)

原文:From the beginning of Legion, we"ve deliberately been pretty tight-lipped about how obtaining them works, because the best thing you can do to get them really does just boil down to "play the game and do the max-level activities you enjoy most." It was meant to be a background universal reward that would occasionally offer a surge of power to complement the transparent and omnipresent Artifact and normal itemization systems. Obviously, as we sit here reading posts speculating whether it"s better to delete unwanted legendaries to improve your chances of getting more, there"s a lesson for us to learn from how that approach has played out. (PS: Don"t delete your legendaries. The system looks at what you"ve gotten, not what you have.)


我們在設計上一直比較保守,想要隨著時間推移慢慢放鬆限制。對於這樣一種覆蓋所有滿級活動的系統,僅僅靠每周玩幾個小時Beta的幾千人提供的數據,我們無法確定其平衡性。在正式版本中有數百萬人專註於遊戲的各個方面,情況肯定是不一樣的。我們清楚如果讓橙裝變得太常見,結果很可能會出現有些人(運氣特別好的,或玩得最多的)被橙裝淹沒。那會是一團糟——玩家群體中相當大一部分滿口袋都是橙裝,在幾個月內都沒什麼可期待的了。而等到那時候我們再來「修正」的話,那些沒趕上這段慷慨時期的玩家就會永遠地落在後面。


原文:We"ve also been pretty conservative in our design, with the intent of loosening the reins as time went on. With a system of this scale that spans all max-level activities, we couldn"t be certain that we"d tuned it correctly based on data from thousands of people playing our beta for a few hours a week; it"d inevitably be different in the live game with millions of people playing in far more focused ways. And we knew that if we erred on the side of legendaries being too common, we could easily end up in a situation where some people (whether lucky people, or those who played the most) were flooded with them. If that happened, it"d have been a mess - a chunk of the playerbase would"ve had bags full of legendary items and no more to look forward to for months to come, and if we"d tried to "fix" it after the fact, then everyone who hadn"t taken advantage of the generous period would have felt forever behind.


因此我們開始比較吝嗇,這樣如果太過頭的話很容易糾正。(我們在7.1補丁中就在總體上提高了橙裝的掉率。)我們還設置了一些機制來縮小最幸運的玩家和最不幸運的玩家之間的差距。運氣成分在這樣的遊戲中是很難避免的,但在有幾百萬玩家的情況下,如果我們不限制隨機性,就會不可避免地出現有些每周都玩很長時間的玩家永遠都不會得到一件橙裝。因此,所謂的「壞運氣保護」機制會在每次你有機會但沒能獲得橙裝的時候都讓你(下次獲得橙裝)的幾率提高一點點。


原文:So we started out stingy, since if we erred in that direction it would be far more fixable. (We"ve since increased legendary drop rates in general, in patch 7.1). We also put some measures in place to reduce the gap between the very luckiest player and the unluckiest player. Luck is inevitably a factor in games like this, but with millions of people playing the game, if we allowed pure randomness to go unchecked, there would inevitably be some players who played hours every week and literally never saw a single legendary item. Thus, the so-called "bad luck protection" that improves your chances a bit each time you could have gotten a legendary but failed to do so.

正如名字所暗示的,「壞運氣保護機制」系統的存在是為了一些極度不走運的玩家。而那些擁有極度好運的玩家並不需要一個系統來使他們超前其他人更多。因此我們最初把上限設置在4個橙裝,並計劃在後面逐漸提高。一旦你得到了4件,你當然可以獲得更多,但「壞運氣保護」的隱形之手就不會再幫助你。很顯然,比如說如果你在10月初就有了4件橙裝,你的運氣就太好了,你並不需要更多幫助。


原文:As its name suggests, the "bad luck protection" system exists to protect the unluckiest players from the cruel fate of the dice. Those who were on the other end of the spectrum in terms of good fortune, we figured, didn"t need a system to help put them even farther ahead of the rest of the world. And we drew that line at 4 legendaries, initially, planning to raise it as time went on. Once you"d gotten 4, you could absolutely get more, but the invisible hand of "bad luck protection" would no longer help you. Almost by definition, if you had 4 legendaries in, say, early October, you were super-lucky. You didn"t need help getting more.


我們實在沒有預料到一些最專註的玩家為了刷神器能量會玩到什麼程度。到11月中,人們開始質疑是不是有4件橙裝的上限,我們意識到有一群玩家投入了如此多的遊戲時間,他們預期的橙裝數量就應該在4件左右,他們靠的並不是什麼運氣。(注意這裡討論的主要是非常少的一小群人,主要是他們受到這個問題影響,但我們談論的只是數百萬人中的幾百人。)


原文:What we genuinely did not anticipate was just how much some of the very most dedicated players would play, mainly in pursuit of Artifact Power. By mid-November, we started to hear questions about whether there was some sort of 4-legendary limit, and we realized that there existed a group of players that had done so much content that they actually had an expected legendary count of around 4. They hadn"t needed to be unusually lucky to get there. (Note that this is a very small group. They"re overrepresented in these discussions, because this issue concerns them, but we"re talking about hundreds of people out of millions.)


因此我們在一周前移除了那個軟上限。「壞運氣保護」現在會一直作用。在(我們上面提到的)那個範疇內的玩家在過去一周大概一直在專註於史詩難度勇氣試煉,在開荒中不斷滅團,沒機會獲得橙裝,所以他們還沒能看到這個改動的效果。如果有些玩家到了擁有一個專精所有橙裝的地步,我們也就認了,那是他們努力的結果,而且未來補丁還會添加更多(橙裝)。裝備數量的限制會讓有橙裝和沒有的玩家之間差距保持在合理的範圍,我們也會繼續調整過於突出的橙裝的效果(在7.1.5補丁中實裝),目標是讓橙裝讓人興奮又不至於過於逆天。

原文:So we removed that soft cap just over a week ago. "Bad luck protection" now applies indefinitely. Most of the players in this category have probably been focusing on Mythic Trial of Valor for the past week, and since wiping repeatedly to raid bosses during progress sadly can"t award legendaries, they haven"t had a chance to see the effects of the change just yet. If/when some players get to a point when they have every legendary available for their spec, then so be it. They certainly will have earned it, and there will be more coming in future patches. The Unique-Equipped limit keeps the power gap between the haves and have-nots reasonable, and we"ll continue to adjust the effectiveness of the outlier legendaries (coming up in patch 7.1.5) with the goal of keeping them exciting but not gamebreaking.


看完這個大家有什麼要說的嗎!哈哈哈


不正經版本的翻譯:


為避免歐皇臉太好刺激廣大非酋刪游割腕,我們偷偷設了個4橙軟上限,沒料到居然有肝帝肝了1300+大米(是不是該考慮歐服改點卡制了,能多賺多少錢啊)發現了,現在還被毛子報復性捅出來了(哼毛子你們等著瞧!),我們抓緊在上周改掉吧。

更多關於「暴雪遊戲」資訊 請關注"蘋果牛看遊戲" 希望大家多多訂閱哦


請您繼續閱讀更多來自 蘋果牛看遊戲 的精彩文章:

聖騎士T1-T18幻化大典這種收集的快感你們懂嗎
Method首殺史詩海拉視頻一個團隊頂級的執行力
魔獸有愛:翡翠夢境BOSS攻略卡通版萌萌噠!
一款遊戲引發的戰爭,我都不知道該噴誰好

TAG:蘋果牛看遊戲 |

您可能感興趣

男子裝作撿廢品沿街拉車門 靠運氣盜竊車內財物
家裝風水禁忌,教你如何避禍消災做到財運氣運!
那些破壞運氣的皺紋
運氣不好、運氣差怎麼辦?
怎麼用五行氣場改善運氣
丹道西派功法:運氣 運精 精氣兼運的三件河車
壞運氣vs癌症:不吸煙、抹防晒霜、多吃西蘭花能改變命運嗎?
關於能力和運氣
運氣學說 五運六氣
愛情運氣不好怎麼轉運?
運氣不好怎麼辦 運氣不好風水來助陣
提升氣運:運氣不好的時候怎樣轉運
風水如何改變運氣
顏色肯定能影響運氣,怎麼用顏色旺運?
夢幻西遊直播一車裝備鑒定 運氣爆表竟然半車都特效
衣服的顏色關乎你的運氣!
運氣里藏著努力,脾氣里藏著修養
翡翠平安扣,帶給你好的運氣
幫孩子改掉「壞脾氣」,給孩子一生好運氣