Jeff回應守望先鋒平衡性爭議:不會大削猩猩和DVA
最近我一直在看對於當前版本的固定陣容和大眾對於「劇烈」的平衡性更新來攪亂現狀的渴望。我在這裡將說出一些我自己的看法,但是我出於一些原因感到有一點緊張。儘管我是OW的遊戲主管和發言人,但我並不會在一片空白中作出決定,我僅僅是一個非常棒的團隊中的一份子而已。團隊中不是每個人都同意我的觀點,我們對於遊戲的現狀與綜合平衡性有著不同的觀點。我們的確會達成一致,但是我們會充分地談問題——非常非常多的談。而且我們並不總是同意彼此的觀點。所以我知道這篇文章將成為對於這個問題的「官方」回應,但我對於這個問題說出的是我非常個人的觀點。
I』ve been reading the feedback regarding the current metagame and a general desire for 「radical」 balance changes to mix things up. I』ll offer some of my personal perspective but I』m a little nervous doing that for a few reasons. Even though I am the Game Director and a spokesperson for OW, I don』t make decisions in a vacuum and I am only one part of a very awesome team. Not everyone on my team agrees with me and we have different opinions on the state of game and balance overall. We do have a lot of alignment, but we talk things through a lot. And we don』t always agree. So I know this will become the 「official」 response on the subject but I am really offering this from a very strong personal viewpoint first and foremost.
我在這說的最具爭議的事情應該是:我相信這個遊戲現在是平衡的。我想表達的是在現階段我不覺得有任何英雄強到打破平衡。不過這並不意味著我不覺得有部分問題存在。儘管我認為讓路霸不再有一擊必殺Combo的能力是一件我們非常需要做到的事情,但是我對他的現狀並不十分滿意。舉個例子來說,我也覺得我們需要對天使的復活做一些頭腦風暴。這個能力非常的強大,但是對於天使自身和天使的敵方所有人來說都非常不有趣,但這並不是末日。這些都不是能破壞遊戲的問題。這些問題最好是慢慢認真的修復,因為整個遊戲並不會因為他們而毀。我只是用這些來作為例子而已
The most controversial thing I』ll say here (hopefully) is that I believe the game is currently balanced. What I mean is that I don』t feel like there are any heroes who are way too strong to the point of breaking balance. That doesn』t mean that I personally don』t think there are some problems with heroes. While I believe moving Roadhog away from a 1 shot combo was a necessary thing we had to do, I』m not entirely satisfied with where he』s at right now. I also think we need to do some brainstorming when it comes to Mercy』s resurrect, for example. The ability is extremely powerful in a very unfun way for both Mercy and everyone playing against that Mercy. But it』s not doomsday. These aren』t game breaking issues. They are better fixed slowly and carefully as the overall game is not ruined by them. I』m just using these as examples.
但是我覺得遊戲是平衡的。數據上來說,最不平衡的東西並不是你們所想的那些。秩序之光與托比昂的勝率並不平衡,他們太強了。但是這也是為什麼我們不只是用數據做平衡的原因。我並不覺得社區現在對於這兩位有著「太強了」的怒吼(至少在數據上是的)
But I think the game is balanced. Statistically, the things that are most unbalanced aren』t what you think they are. Symmetra and Torbjorn win rates are not balanced. They are too good. But this is why we don』t balance on statistics alone. I don』t sense a great community uproar over the fact that Torb and Symmetra are 「overpowered」 right now (at least, statistically).
正如我上周所說的,平衡的觀念比平衡本身更強大
As I said last week, the perception of balance is more powerful than balance itself.
我非常不喜歡在一個非常大的社區里總結那些反饋,因為我覺得這對許多人都不公平。但是總的來說,我越來越覺得人們感到的真正問題是這一套「固定陣容」並沒有想他們所想的那樣快速變換。我覺得玩家們是在從職業圈出發然後做分析,用職業比賽中的出場率來作為他們反饋的基石。在職業圈中,隊伍們得確會固定下來使用英雄池中的一套陣容。我們傾向於看到高端(所有玩家中的前三層)天梯競技比賽中的陣容緩慢的追趕著職業比賽中的陣容,而且有數周的可觀延遲存在。剩下的則是大多數玩家,事實上一點也不遵照這套「固定陣容」來玩,但是我們會知道有這套陣容存在,不管是因為你看社區討論也好或者是你看職業圈的比賽也好。
I really do not like summarizing the feedback from a large community because I think it』s unfair to so many people. But in general, I am getting the sense that the real issue people are feeling is that the 「meta」 does not shift as frequently as they would like. My sense is that players start with the pro scene and work their way down and base this feedback mostly on pick rates. In the pro scene, it』s true that the teams settle into using a subset of the hero pool. We tend to see high level (let』s just say the top 3rd of all players) competitive slowly catch up to the pro scene with some considerable lag of weeks if not months. The rest of us the vast majority of us don』t really play this meta at all but we』re aware of it either through community discussion or because we enjoy watching the pro scene.
這套固定陣容有很多方法可以變化,但是說實在的話我覺得主要有三種辦法(至少是在電子遊戲業內我們能看到的):1)一些平衡性調整 2)玩家們開發新的策略 3)遊戲通過機制來迫使固定陣容的改變
There are a lot of ways the meta can change but if I had to boil it down to three main ways (that we see in video games at least) I would point to 1) something changes with the balance 2) players innovate new strategies 3) the game forces meta change through mechanics.
對於這三種辦法...
To comment on all 3…
我喜歡在遊戲並不平衡和存在某些改動讓遊戲更平衡的的條件下固定陣容隨平衡性而改變。用另外的話說就是:我不同意我們應該只改動平衡性來讓玩家改變陣容的哲學。遊戲團隊應該不斷地評估平衡性,並且做出因為一個英雄不平衡而真正需要的改動。但是只因為一個英雄的出場率高低而做出改動並不是我眼中負責任的遊戲平衡方式。秩序之光的出場率現在非常低。我們可以做出改動,讓她變成陣容中的一個「必選」角色(因此改變了現在的固定陣容)但是我覺得,總之,我關心秩序之光的平衡,也就是如果她真的回到主流陣容中的話,那時我會擔心她的平衡性不佳。總結就是:平衡不平衡的英雄是好事,但是只讓這個英雄出場率上升或下降並不是好的平衡(在我謙卑的觀點中)
I like when the meta changes on balance only when the game is not balanced and something was adjusted to make the game more balanced. Another way of putting this is, I do not agree with the philosophy that we should just make balance changes solely to shift people off the meta. The game team should be constantly evaluating balance and making changes that are actually needed because a hero is unbalanced. But making changes to a hero because their pick rate is too high or too low is not my idea of responsible game balance. Symmetra』s pick rate is very low right now. We could make changes to make her a 「must pick」 in the meta (and thus shifting the meta) but I feel like, if anything, I am concerned about Symmetra』s balance and worried that when she does eventually make her way back into the meta she is not balanced properly. So to summarize: balancing heroes who are unbalanced is good, balancing heroes just to make them picked more or picked less is not good (in my humble opinion).
對於玩家們發明了一種新策略而導致的陣容調整———這當然是最好的情況。我們一次又一次的看過這種事情的發生。這種事情通常發生在職業賽事中。當有隊伍拿出一種嶄新的戰術而且表現良好時。這也是3T陣容成為潮流的原因。在現有的固定陣容之外進行發明是非常困難的事情。每一個玩家都是不一樣的,有些非常有創意,而有一些善於實行策略,有些人都擅長。不管你是什麼段位的玩家,有時間及自由來發明一套新戰術都是一件非常困難的事情。職業選手通常都有著繁忙的日程安排,對於他們來說練習一套嶄新的,打破常規的陣容是非常不容易的,特別在賽事日程安排繁忙的情況之下。但是說到底,個人而言,玩家們發明新戰術而導致陣容調整當然是最好的結果
Regarding the meta changing because players have innovated a new strategy well this is the best-case scenario. We』ve seen this happen time and time again. This usually happens in a pro tournament where a team pulls out a new strategy and performs well. This was how triple tank rose into fashion. Innovating out of a meta is extremely hard. All players are very different. Some are highly creative and some are excellent at executing. Some at both. Having the time and freedom to innovate on strategy is difficult no matter what level of play you』re at. Pros have busy schedules and it』s not always easy for them to practice new, out of the box things especially if their tournament schedule is hectic. But when all is said and done, to me personally, the meta shifting because players innovate is the best possible outcome.
最後一種情況,遊戲能使用機制來迫使陣容的變化。MOBA遊戲擁有巨大的英雄池,沒有Ban/Pick系統的話隊伍們會不可避免的不斷使用相同的陣容。使用Ban/Pick機制的目的是為了強行逼出多樣性。我們可以在守望先鋒中做這樣的機制。我們可以防止某些英雄在某些或者是全部時候被選擇,或者我們可以讓你的對手防止你使用你想要的英雄。我們也可以迫使你或者允許你的對手來迫使你使用你不想玩的英雄。個人來說,我並不是這些系統的信徒(同時我理解並尊重為什麼他們在MOBA遊戲中使用這種系統)。我更想讓OW讓你自己更加富有創造性,而不是逼迫你更有創造性。我並不想看到世界上最好的源氏玩家來玩查莉婭,我想讓他或她來玩源氏。而且,看到你們之中那麼多人只是因為愛這個英雄而」主「一個英雄,我並不想讓遊戲或者你的對手告訴你你不允許使用這個英雄
Lastly, a game can force a meta shift through mechanics. The MOBA genre has huge hero pools yet without pick and ban systems teams would inevitably play the same comps over and over. The game through the mechanics of picking and banning is forcing variety. We could do this in Overwatch. We could prevent certain heroes from being played some or all of the time or we could let your opponent prevent you from playing your desired hero. We could also force you or allow your opponent to force you to play a hero you don』t want to play. Personally, I am not a believer in these systems for OW (while I understand and respect why they use them in MOBA). I prefer to think that OW allows you to be creative which is different than forces you to be creative. I don』t want to watch the best Genji player in the world play Zarya I want to see him/her play Genji. And also, seeing how many of you 「main」 heroes because you love them, I don』t want the game or your opponent telling you you』re not allowed to play that hero.
最近我們在街機中加入了6v6決鬥模式,我覺得這種模式足以進入快速和競技。這個模式是機械性」強制方法「的非常好的例子,遊戲強制出場率和隊伍組成發生變化。獲勝的隊伍必須使用18個不同的英雄。當然我敢打賭。如果這個模式進入了競技的話,最終會形成18個英雄的固定套路,7個英雄會被完全無視。我不覺得這件事很糟糕,或者是世界末日,我覺得這種事就是現實。
We recently added 6v6 Elimination to the Arcade and I think the mode is strong enough to exist in Quick Play and Competitive. That mode is a good example of a mechanical 「forcing function」 where the game causes shifts to happen in pick rates and team comps. The winning team is forced to play 18 diverse heroes. I would be willing to bet that if that mode was considered competitive, eventually a meta would settle in where 18 heroes were mostly picked and 7 would be rather neglected. Again, I don』t think this is horrible or the end of the world I think it』s reality.
也有一些遊戲,它們的固定陣容演變非常的慢,或者長期保持穩定,但這也並不意味著這個遊戲不平衡或者不有趣,或者觀看的不有趣。大多數職業運動都會變成這樣。軍團要塞2大部分時間陣容都固定為爆破手/醫生/偵察兵/偵察兵/士兵/士兵的陣容,而且他們怎麼說呢...已經被接受了。這遊戲玩的很有趣,看得也很有趣。棒球也並不會因為所有隊伍都把最強的擊球手放在陣容中的第四位而變得糟糕。
There are games with a set meta that evolve very slowly or remain stable for long periods of time and this doesn』t mean the game isn』t balanced or fun or fun to watch. Most of the pro sports fall into this category. TF2 was largely played Demo/Medic/Scout/Scout/Solider/Soldier and that was sort of just… accepted. It was fun to play and fun to watch. Baseball isn』t terrible or broken because every team puts their strongest batter 4th in the lineup.
不過我是否也許有些偏題了?我知道大家想讓所有25個英雄在任何比賽中都有上場的機會,我也想。但是玩家和遊戲面臨的現實是:如果英雄y比英雄x被認為(不管是真是假)更有優勢,更必須使用。那麼任何一個職業選手都不會使用英雄x,即使只是因為他或她覺得英雄y只是強了1%而已。我們可以強行將英雄們平衡到同一水平上,但是即使出現了任何一點輕微的優勢,結果都會於事無補
But maybe I am off on what the expectation is from players here? I know the desire and mine too is that during every match of Overwatch all 25 heroes are viable at any time. The reality of gamers and video games is that any perceived (whether real or not) advantage is going to cause players to assume that they must play hero x over hero y. A professional Overwatch player will not player hero x if he/she thinks hero y is even 1% stronger. We can balance the heroes to equality but if there is the slightest perception of advantage, it won』t matter.
看一看現階段的固定陣容,很明顯」放狗「是最具支配力的策略。不對,應該是在職業圈中最具支配力的策略。大多數守望先鋒玩家都以快速為主要遊戲模式,上個月快速被選擇最多的6個英雄是:源氏,76,半藏,麥克雷,天使和狂鼠。對於大多數不是職業選手而且不玩競技的數據上佔大多數的玩家來說,這才是你們的「固定陣容」
Looking at the perception of the meta, it』s obvious that 「dive」 is the predominant strategy. Correction. It is the predominant strategy being used in the professional scene. The majority of Overwatch players play Quick Play as their primary mode. The top 6 picked heroes (over the last month) in Quick Play are Genji, 76, Hanzo, McCree, Mercy and Junkrat. For the statistical majority of Overwatch players who are not pros and don』t play Competitive, this is your meta.
每次我拉出像這樣的數據總會讓玩家們瘋狂,因為他們想知道關於競技而不是快速的情況。我在這裡想要說明的觀點是,發出快速的數據是為了說明這才是大多數玩家們所「真正體驗到的」東西,而不是「認為」的東西。但是讓我們只看競技,這是6個最多選的英雄:天使(遙遙領先),76,DVA,盧西奧,安娜和源氏。有趣的是,第七名是萊因哈特,下一個坦克是溫...不對是路霸。所以說在上個月的競技中,這才是你們真正所玩到的陣容
It drives players crazy when I post stats like that because they want to know about Competitive and not Quick Play. The point I am trying to make by posting Quick Play is that the numbers show that that is what the majority of players are *actually experiencing* which is different from *perceiving*. But looking at Competitive only… here are the top 6 picked heroes: Mercy (by a long shot), 76, D.Va, Lucio, Ana and Genji. Interestingly, number 7 is Reinhardt. Next tank after that is… Wi… no Roadhog. So in the past month in Comp, that』s what you』ve been actually playing.
行吧,讓我們談談精銳玩家們...也許是所有段位中最上面的三層。上個月選的最多的英雄是...安娜,對的,是安娜
But let』s talk about the elite players… maybe the top 3rd of all MMR. Their top picked hero over the past month was…. Ana. Yes, Ana.
我並不是想故意減輕你們對於放狗陣容的疲勞感,但是我想讓大家從一個現實的視角上來看一看。放狗本身是一個非常有趣的陣容。玩的也有趣,看的也有趣。其中包括了操作要求非常高的英雄,做著非常OW的事情。觀看頂級源氏和獵空是非常棒的一件事。我不認為放狗陣容很差,但是我覺得玩家們想看到除了放狗陣容以外的更多陣容。我也想讓這件事發生,但是這應該用一種非強制性,非傷害性的方式來做到。我不覺得我們應該向英雄們丟出一顆平衡性手雷來改變出場率。我也不覺得強迫使用Ban/Pick從長期來看會對遊戲是好事。我覺得我們應該小心看待要求劇烈改動這件事。幾個月之前我們削弱了D.Va,我們面對了無數玩家的憤怒,他們覺得我們「毀了」這個英雄,而且覺得她這個英雄永遠沒有出場的機會了。一個又一個的高樓帖子要求她被加強。我們堅持了自己的立場,因為我們覺得她並不弱。我們沒有改動她。而現在她成了放狗陣容中最具統治力的英雄之一,很明顯並不需要加強
I don』t mean to discount your fatigue with the 「dive」 meta but I also want us looking at from a realistic standpoint. Dive itself is an interesting comp. It』s fun to play and watch. It features super high skill heroes doing very OW things. Watching top Genji』s and Tracers is fantastic. I don』t think dive comp is bad but I think what players want is to see more comps in addition to dive comp. I too would love for this to happen. But in a non-forced, non-damaging way. I don』t think we should just throw a balance grenade at the heroes to change pick rates. And I don』t think long-term for the game it』s good to start imposing restrictions on you as to what hero you』re allowed or not allowed to play. I think we also need to be careful about demanding drastic change. A few months ago we nerfed D.Va and we faced the ire of many very upset players who thought we 「ruined」 the hero and she would never be played again. There was mega thread after mega thread demanding she be buffed. We held our ground because we believed she was fine. We did not touch her. And now she is one of the dominant heroes in the dive meta clearly not in need of a buff.
玩家們覺得我們對於英雄的任何改動都是為了加強或者削弱那個英雄。對英雄的改動通常都是為了讓遊戲更好。這就是我們想要對對路霸做的事情。我們的目標並不是削弱,我們的本意也不是削弱。我們目的是想要移除這個讓我們玩家群體覺得「不OK」的,基於秒殺Combo的習慣。可能他還需要再做改動?也許吧。我舉這個例子只是為了說明不是任何事都是非黑即白。在中間有一個灰色地帶讓遊戲體驗更好。有時我們需要堅守我們的陣地,不對這個遊戲做更加戲劇性的變動
Players think that every change we make to hero has the intent of buffing or nerfing that hero. Changes to heroes are usually made to make the game better. That』s what we were trying to do with Roadhog. Our goal wasn』t a nerf our intent wasn』t a nerf. Our intent was to try to remove a behavior that had become 「not ok」 with our player base the one-shot combo. Maybe he needs to be adjusted again? Probably. I am just using this as an example that not everything is super black and white. There is a gray area in making the game feel good. Sometimes we need to hold our ground and not make dramatic swings to the game.
我知道這個帖子可能會引起不少反對的聲音。只有讓溫斯頓和D.Va被削成狗,你們某些人讓放狗陣容離開的願望才會被滿足。但是我們並不會這麼做。我們會在英雄需要時做出平衡性改動,我們會比你們相信的更頻繁地做出改動。3個月後又會出現一套新的陣容。如果你是覺得陣容應該2周一換的那種人,那你可能會對那時的陣容感到噁心,並且希望回到那美好的放狗的日子...我只是警告你們不要只是為了改變而要求改動。固定陣容很快就會改變的。
I know this post will be met with a lot of disagreement. The desire for dive comp to go away will not be satisfied from some of you until Winston and D.Va are nerfed into the ground. But we』re not going to do that. We are going to make balance changes to heroes when they need it and we do this more frequently than you give us credit for. 3 months from now there will be a new meta. If you』re the type of person who feels like the meta should shift every 2 weeks, then you』ll probably be sick of that meta and wishing it was back in the good ol』 dive comp days… I just caution against wanting change for the sake of change. The meta will shift soon enough.


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