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Swoole實現基於WebSocket的群聊私聊

本文屬於入門級文章,大佬們可以繞過啦。如題,本文會實現一個基於Swoole的websocket聊天室(可以群聊,也可以私聊,具體還需要看數據結構的設計)。

搭建Swoole環境

通過包管理工具

# 安裝依賴包
$ sudo apt-get install libpcre3 libpcre3-dev
# 安裝swoole
$ pecl install swoole
# 添加extension拓展
$ echo extension=swoole.so > /etc/php5/cli/conf.d/swoole.ini
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源碼編譯安裝

源碼安裝需要保證系統中有完善的工具包,如gcc,然後就是固定的套路。

  • ./configure
  • sudo make
  • sudo make install

這裡同樣不例外,大致步驟如下:

# 下載解壓源碼
wget https://github.com/swoole/swoole-src/archive/v1.9.1-stable.tar.gz
tar -xzvf v1.9.1-stable.tar.gz
cd swoole-src-1.9.1-stable
# 編譯安裝
phpize # phpize命令需要保證安裝了php7-dev,具體是php幾還是需要看自己安裝的PHP版本
./configure
sudo make
sudo make install
# 添加配置信息,具體路徑按自己的情況而定
vi /etc/php/php.ini
// 在末尾加入,路徑按make install生成的為準
extension=/usr/local/php/lib/php/extensions/no-debug-non-zts-20131226/swoole.so
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上述兩種方式各有利弊,選擇合適自己的即可。

實現聊天室

在Swoole的wiki文檔中對此有很詳細的介紹,具體可以參考https://wiki.swoole.com/wiki/page/397.html 這裡就不過多廢話了。下面主要聊聊我眼中的最簡單的聊天室的雛形:用戶可以選擇公聊或者私聊,然後伺服器實現具體的業務邏輯。大致的數據結構應該是這個樣子的:

# 公聊結構
{
"chattype":"publicchat",
"chatto":"0",
"chatmsg":"具體的聊天邏輯"
}
# 私聊結構
{
"chattype":"privatechat",
"chatto":"2614677",
"chatmsg":"具體的聊天邏輯"
}
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伺服器端邏輯

因為只是演示,伺服器端做的比較簡陋,大題分為兩部分:框架(server.php)+具體業務(dispatcher.php)

server.php

<?php
/**
* websocket伺服器端程序
* */
//require "一個dispatcher,用來將處理轉發業務實現群組或者私聊";
require "/var/www/html/swoole/wschat/dispatcher.php";
$server = new swoole_websocket_server("0.0.0.0", 22223);
$server->on("open", function($server, $request) {
echo "client {$request->fd} connected, remote address: {$request->server["remote_addr"]}:{$request->server["remote_port"]}
";
$welcomemsg = "Welcome {$request->fd} joined this chat room.";
// TODO 這裡可以看出設計有問題,構造方法裡面應該是通用的邏輯,而不是針對某一個方法有效
//$dispatcher = new Dispatcher("");
//$dispatcher->sendPublicChat($server, $welcomemsg);
foreach($server->connections as $key => $fd) {
$server->push($fd, $welcomemsg);
}
});
$server->on("message", function($server, $frame) {
$dispatcher = new Dispatcher($frame);
$chatdata = $dispatcher->parseChatData();
$isprivatechat = $dispatcher->isPrivateChat();
$fromid = $dispatcher->getSenderId();
if($isprivatechat) {
$toid = $dispatcher->getReceiverId();
$msg = "【{$fromid}】對【{$toid}】說:{$chatdata["chatmsg"]}";
$dispatcher->sendPrivateChat($server, $toid, $msg);
}else{
$msg = "【{$fromid}】對大家說:{$chatdata["chatmsg"]}";
$dispatcher->sendPublicChat($server, $msg);
}
/*
$chatmsg = json_decode($frame->data, true);
if($chatmsg["chattype"] == "publicchat") {
$usermsg = "Client {$frame->fd} 說:".$frame->data;
foreach($server->connections as $key => $fd) {
$server->push($fd, $usermsg);
}
}else if($chatmsg["chattype"] == "privatechat") {
$usermsg = "Client{$frame->fd} 對 Client{$chatmsg["chatto"]} 說: {$chatmsg["chatmsg"]}.";
$server->push(intval($chatmsg["chatto"]), $usermsg);
}
*/
});
$server->on("close", function($server, $fd) {
$goodbyemsg = "Client {$fd} leave this chat room.";
//$dispatcher = new Dispatcher("");
//$dispatcher->sendPublicChat($server, $goodbyemsg);
foreach($server->connections as $key => $clientfd) {
$server->push($clientfd, $goodbyemsg);
}
});
$server->start();
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dispatcher.php

<?php
/**
* 用於實現公聊私聊的特定發送服務。
* */
class Dispatcher{
const CHAT_TYPE_PUBLIC = "publicchat";
const CHAT_TYPE_PRIVATE = "privatechat";
public function __construct($frame) {
$this->frame = $frame;
var_dump($this->frame);
$this->clientid = intval($this->frame->fd);
//$this->remote_addr = strval($this->frame->server["remote_addr"]);
//$this->remote_port = intval($this->frame->server["remote_port"]);
}
public function parseChatData() {
$framedata = $this->frame->data;
$ret = array(
"chattype" => self::CHAT_TYPE_PUBLIC,
"chatto" => 0,
"chatmsg" => "",
);
if($framedata) {
$ret = json_decode($framedata, true);
}
$this->chatdata = $ret;
return $ret;
}
public function getSenderId() {
return $this->clientid;
}
public function getReceiverId() {
return intval($this->chatdata["chatto"]);
}
public function isPrivateChat() {
$chatdata = $this->parseChatData();
return $chatdata["chattype"] == self::CHAT_TYPE_PUBLIC ? false : true;
}
public function isPublicChat() {
return $this->chatdata["chattype"] == self::CHAT_TYPE_PRIVATE ? false : true;
}
public function sendPrivateChat($server, $toid, $msg) {
if(empty($msg)){
return;
}
foreach($server->connections as $key => $fd) {
if($toid == $fd || $this->clientid == $fd) {
$server->push($fd, $msg);
}
}
}
public function sendPublicChat($server, $msg) {
if(empty($msg)) {
return;
}
foreach($server->connections as $key => $fd) {
$server->push($fd, $msg);
}
}
}
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客戶端

對websocket客戶端來說嚴格來講沒多大的限制,通常我們會在移動設備或者網頁上進行客戶端的邏輯實現。這裡拿網頁版的來簡單演示下:

wsclient.html

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>websocket client</title>
<style type="text/css">
.container {
border: #ccc solid 1px;
}
.up {
width: 100%;
height: 200px;
}
.down {
width: 100%;
height: 100px;
}
</style>
</head>
<body>
<div class="container">
<div class="up" id="chatrecord">
</div>
<hr>
<div class="down">
聊天類型:
<select id="chattype">
<option value="publicchat">公聊</option>
<option value="privatechat">私聊</option>
</select>

<select id="chatto">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
</select>
說:<input type="text" id="chatmsg" placeholder="隨便來一發吧~">
<input type="button" id="btnsend" value="發送" onclick="sendMsg()">
</div>
</div>
</body>
<script src="http://libs.baidu.com/jquery/2.1.4/jquery.min.js"></script>
<script type="text/javascript">
var ws;
$(function(){
connect();
});
function echo(id, msg) {
console.log(msg);
$(id).append("<p>"+msg+"</p>");
}
function connect() {
ws = new WebSocket("ws://47.104.64.90:22223");
//ws.onopen = function(event) {echo("#chatrecord", event);}
//ws.onclose = function(event) {echo("#chatrecord", event);}
//ws.onerror = function(event) {echo("#chatrecord", event);}
ws.onmessage = function(event) {
echo("#chatrecord", event.data);
}
}
function sendMsg() {
var chatmsg = $("#chatmsg").val();
var chattype = $("#chattype").val();
var chatto = $("#chatto").val();
var msg = JSON.stringify({"chattype":chattype, "chatto":chatto, "chatmsg":chatmsg});
if(msg != "" && chatmsg !=""){
ws.send(msg);
$("#chatmsg").val("");
}
}
</script>
</html>
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埠配置

由於阿里雲埠的限制,這裡nginx對外暴露的埠進行了更改。具體配置如下:

swoole.nginx.conf

server{
listen 22222;
server_name localhost;
index index.php;
root /var/www/html/swoole;
location / {
try_files $uri /index.php$is_args$args;
}
error_log /var/log/nginx/swoole_error.log;
access_log /var/log/nginx/swoole_access.log;
location ~ .php$ {
root /var/www/html/swoole;
index index.php index.html index.htm;
fastcgi_split_path_info ^(.+.php)(/.+)$;
fastcgi_pass unix:/run/php/php7.0-fpm.sock;
fastcgi_index index.php;
fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name;
include fastcgi_params;
}
}
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演示

演示之前,確保伺服器端程序已經開啟:

php server.php

運行完命令之後,沒有輸出就說明一切順利。可以開啟客戶端進行測試了。

  • 部署測試

Swoole實現基於WebSocket的群聊私聊

  • 公聊私聊測試

Swoole實現基於WebSocket的群聊私聊

總結

Swoole實現WebSocket服務,其實蠻清晰的。關鍵還是在於如何去設計,有時候業務需求是一個不錯的導向,否則越到後面代碼會越臃腫,變得有「壞味道」。相比上次使用Java的Netty框架實現的websocket聊天室。這二者都屬於把業務邏輯從框架中剝開的實現,所以開發者可以將更多地精力放到業務邏輯上來。從而開發出更健壯的服務。

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