遠征軍維京存檔修改方法中英文詳解
遠征軍維京存檔修改方法中英文詳解,遊戲玩家可能會想要了解一下如何修改存檔,但是又不熟悉,下面就是遠征軍維京存檔修改方法中英文詳解,可以給玩家一些幫助。
遠征軍維京存檔修改教程
1.在 Documents/My Games/Expeditions Viking/Savegames找sav存檔文件
2.改成.txt格式,會出現一堆亂碼,全部拷貝
粘貼在文檔里,Key輸入 18076345130845763015638568135838,Algorithm選Rijndael-128,mod選ECB,點Decrypt this
4.下面會出現解密後的字元串,全部拷貝,粘貼回txt文件
5.英文好的話就能按照自己喜歡的方式修改了,可以修改各種,包括bug的任務
6.按照ANSI格式保存,把文件改回.sav格式
以下是我修改的心得
1.屬性可以突破10點,但是遊戲里會顯示10。實際上是突破之後的效果。我改的20力量,然後每加一點劍術就能增加20點攻擊力啦。
2.finese介紹里會改變暴擊率,但是我修改了之後發現並沒有用,critical chance還是10%
3.帶盾可以輕易100%抵擋,挺沒意思的其實
4.手動給角色洗點的話……你需要重新在下面的可用屬性點裡把刪掉的技能加回來
英文原文:
Saves should be located at Documents/My Games/Expeditions Viking/Savegames
Saves consist of a folder filled with a bunch of irrelevant stuff, a .png thumbnail, and a .sav file. The .sav is the one we"re interested in; it"s basically just a simple JSON file that"s been Rijndael-128 encrypted in ECB mode, then base64 encoded.
Decrypting this can be done with simple online tools. However, re-encrypting in this format is kind of a problem without a special utility of some kind. Fortunately, we don"t actually need a special utility -- the game falls back from failed decryptions by attempting to load the .sav file"s raw data. Basically, this means saves can be in unobfuscated JSON and still work fine.
Decryption
MAKE A BACKUP OF YOUR SAVE. Seriously, don"t come whining to me if you jack this up and can"t load any saves anymore.
Open up an instance of this tool. It"s the one I had the best luck with. If you don"t trust that link, just google around for any online Rijndael-128 (or AES-128, same thing for this application) decryption tool and take your pick. They should all work.
Open your saves directory (Documents/My Games/Expeditions Viking/Savegames) and locate the savegame in question using a proper text editor (Notepad++, Sublime, etc.)
Copy the entire content of the save file. It should look like gibberish.
Paste the content of the save into the ciphertext area of your tool of choice (the big box on the one I linked). This might hang your browser for a second, it"s a lot of text.
Use the decryption key 18076345130845763015638568135838 (this was extracted from the game binaries with ILSpy, for anyone keeping score; see SaveGame.SaveGameHandler.EncryptData and .DecryptData for details)
Ensure that your decryption tool of choice is set to use the Rijndael-128 algorithm in ECB mode.
Hit the Decrypt/Go/Whatever button. The resulting text should be more or less readable even to laypeople.
Copy and paste the resultant text back into your .sav file, overwriting the existing contents.
Editing
(((EDIT: after poking some more save files, it appears the order isn"t constant. Still, everything"ll be in there. as described below.)))
Everything"s in here, poke around. Story flags are pretty much at the end. Character info (stats, skills, loyalty, etc.) is relatively early on, and item information is all in the middle. Items are generally easiest to find by referencing their IDs off of a character"s equipment list, but there"s a lot of extraneous ones. The SchematicInventory section contains counts of your armor schematics.
If you"re intersted, please see also this guide on how to reset a character"s skills to allow them to be re-leveled.
Once you"ve made whatever mods necessary, save your changes and load the save up. It should work straight without re-encryption.
JSON is a pretty resilient format, normally. The only thing you can really do to screw it up would be deleting/adding a comma, colon, or brace when you shouldn"t have. A full guide on JSON is obviously beyond the scope of this post, but the internet should be able to indulge anyone who needs it.
Happy editing!


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